Chinese classical Mahjong tile game:
It is the oldest surviving variety of Mahjong and was the version introduced to America in the 1920s under various names.
Hong Kong Mahjong or Cantonese Mahjong:
Is the most common form of Mahjong game sets, differing in minor scoring details from the Chinese Classical version.
This version does not allow multiple players to win from a single discard.
This version is the international standard founded by All-China Sports Federation in July 1998 that some Mahjong societies have adopted for competition play and in some cases for all play.
This game is a growing variety, particularly in southern China, disallowing chi melds, and using only the suited tiles. Play continues until a loser is decided or a draw. It can be played very quickly.
This game version is growing rapidly and become popular in southern China.
It's different from other parts of China in a way that
1) It has a tile that can be used as everything, called Laizi.
2) You have to have a set of special 2 tiles, namely 2, 5, 8, as prerequisite for winning.
This game version is widely played in Hunan Province. Like Wuhan Mahjong, players need to obtain special Jong consisting of only tiles of 2, 5 or 8.
Changsha Mahjong forbids using winds and some special tiles, those tiles are first drawn out from the table when playing.
Using normally 7 jokers, with special scoring such as joker-free, joker-waiting-pair, catch-5, dragon, joker-suited-dragon.
Using 13 hands in a game, and Shenyang Mahjong has a really fast speed on playing, which allegedly might be said in some regard to perhaps match the personality of North-east people in China.
A variety prevalent in Taiwan and involves hands of 16 tiles (as opposed to the 13-tile hands in other versions), features bonuses for dealers and recurring dealerships, and allows multiple players to win from a single discard.
16 tile hands. Certain tiles can be wild. Honors are treated as bonuses.
13 tile hands. Certain tiles can be wild. No dragons. Winds are treated as bonuses.
The players of this version must win with the first four blocks drawn which are placed separately in front of other.
These four blocks cannot be touched until the player has a ready hand.
Singaporean or Malaysian Mahjong:
Two similar variants with much in common with the Hong Kong mahjong game.
Unique elements of Singaporean/Malaysian Mahjong are the use of four animal bonus tiles (cat, mouse, cockerel, and centipede).
In addition there are alternatives in the scoring rules, which allow payouts midway through the game if certain conditions (such as a kang) are met.
Melds may also be presented in a form different to most other variations.
South African Mahjong:
A version of Cantonese Mahjong. It is very similar in terms of game play and follows most of the rules and regulations of Cantonese Mahjong.
Features eight specialized jokers with eight extra flowers and eight animals for a total of 168 tiles.
Features the same eight specialized jokers but with only eight different extra flowers for a total of 160 tiles.
Modern variant triplicates or quadruplicates the jokers for a total of 176 or 184 tiles.
Japanese classical Mahjong:
This game version is still used in tournaments. It is closer to the Chinese classical scoring system but only the winner scores.
This version is a standardized form of Mahjong in Japan and is also found prevalently in video games.
Is rather unique in numerous ways and is an excellent version for three players.
One suit is omitted completely (usually the Bamboo set or 2–8 of bamboo) as well as the Seasons.
The scoring in this game is fast and simple.
This game version is a fast-moving variant developed by sailors in the Royal Australian Navy.
It uses an alternative vocabulary, such as Eddie, Sammy, Wally, and Normie, instead of East, South, West, and North respectively.
San Hako Riichi Mahjong:
This is a variant of Japanese Mahjong that can be played with either two or three players.
Western classical Mahjong:
A descendant of the version of Mahjong introduced by Babcock to America in the 1920s.
Currently, this term largely refers to the " Wright-Patterson" rules, used in the U.S. military, and other similar American-made variants that are closer to the Babcock rules.
This form of Mahjong standardized by the National Mah Jongg League and the American Mah-Jongg Association.
It uses joker tiles, the Charleston, plus melds of five or more tiles, treats bonus tiles as honors, and eschews the Chow and the notion of a standard hand.
Mah Jongg Card Game:
Winning Moves is a card game variant based on the basic Mahjong board game.